Defend the Castle. Match the Match-3.
Tower Swap is a match-3 + tower defense hybrid by Curtastic Corp — released June 2020, still actively updated, and quietly playable in browser on CrazyGames, iOS and Android. This guide covers every defense's stats and tiers, the 15 castles you fight on during weekend clan wars, and the tactical decisions the official pages don't spell out.
The Roster
All defense data verified from the official tower pages on towerswap.app. Every defense has four tiers — Regular → Bronze → Silver → Gold — applied with the matching Anvil item. Resources also have their own tiered version, upgraded with the basic Anvil.
Cannon
Ballista
Ice Wall
Treasure Chest
Iceberg
How to Choose Your Unit
These are decisions the official tower pages don't spell out. Each row is our reading of the system from the official stats — not random tier-list opinion. Test them in your own runs.
Wait before merging
Merging costs you board coverage — three Silver Cannons cover three rows, one Gold Cannon covers one. Merge only when board space is the bottleneck.
Spend swaps on Ice Wall density first
Boss dragons are slow but tanky. A row of Silver+ walls gives your cannons the long window they need. Bosses release small dragons on death — make sure the lane behind them isn't empty.
Accept only if hearts > 30%
Devil deals trade castle HP for instant defenses. Early game (Day 1-5) you have hearts to spare; late game the cost can sink a run. Refuse if your castle is below ~30% HP.
Put your best Ice Wall there
Two infinite-range golds in one lane is the kill zone. A Gold Wall (89% slow) holds dragons in that lane for a full lifecycle of both towers.
Tap a Treasure Chest within 1 second
The 1-second window after final swap is an undocumented overtime mechanic. Opening a chest then refills swaps and lets the day continue. Position chests where you'll see them mid-day-end.
Game Modes
Tower Swap has 15 castles — each one a distinct level with different rules. Castles 2 through 17 are only playable during clan wars on weekends, so you need to join a clan with 2+ active members before Friday or the levels stay locked. Patreon supporters can practice them any time. The summary below is for the most distinctive castles; full details at towerswap.app/castle.
First Castle
The base level. Always playable solo. Standard rules: 5 swaps per day, dragon waves escalate, Day 10 and Day 20 are mother-dragon bosses. This is the rank-grind level.
Cannons Castle
Special slots on the board only accept Cannons. Gold dragon replaces mother dragon — it deals no damage and drops gold coins each hit instead.
Island Castle
Castle 2. The first weekend-only level; water-themed board layout.
Icy Castle
Castle 10. Ice-heavy board, slowdowns matter more than usual.
Lanes Castle
Castle 11. Restricted lane structure changes how Ballistas and Cannons cover the board.
Poor Castle
Castle 12. Resource-starved variant — every swap counts twice as much.
Speed Castle
Castle 13. Faster dragon arrival; rewards aggressive merge timing over slow building.
Quake Castle
Castle 14. Board state changes during the day — you can't rely on a slow defensive build.
Fairy Castle
Castle 15. Fairies appear on the board more often, so 'swap anywhere' play is dominant.
One Day Castle
Castle 16. Compressed to a single day — strategy gets cut from a week-arc to a single push.
Alone Castle
Castle 17. The most-hated level (per the developer's own changelog). You're a single tile on the board and must fight from there.
Controls Reference
Tower Swap is touch-or-mouse only — no keyboard required. Below are every interactive action, drawn from official documentation across towerswap.app.
| Action | Key |
|---|---|
| Swap two adjacent tiles to form a match-3 | Click & drag (mouse) / Tap & drag (touch) |
| Upgrade that tile — basic Anvil upgrades resources, Bronze/Silver/Gold Anvil upgrades defenses to that tier | Drag tile onto an Anvil |
| Repair the castle / add hearts | Drag a stone onto the castle |
| Mount it permanently on the castle wall — cannot be removed | Drag an Arrow Tower onto a castle turret |
| Flip its preferred shooting direction | Tap a Cannon |
| Blast away tiles. Stick count on the TNT shows remaining uses | Tap TNT |
| Restart the day to its starting state. Swaps reset to 5, hearts and board reset — but used items, fairies, and TNT do NOT come back | Tap Time Machine |
| Buy overtime — refills swaps and extends the day | Tap Treasure Chest in 1-sec post-last-swap window |
Match Flow & Systems
Everything around the match-3 board itself — tiering, items, clans, wars, the Devil. These are the systems that decide whether a high-score run is reachable.
Resource and Defense tiers
Every resource (Stone, Iron, Wood, Ice, Treasure) has a regular form and an upgraded form. Every defense (Arrow Tower, Cannon, Ballista, Ice Wall, Treasure Chest) has four tiers: Regular → Bronze → Silver → Gold. Tiers are reached either by matching 3 same-tier items, or by applying the matching Anvil.
Anvils
Four flavors. Basic Anvil upgrades a resource (Stone→upgraded Stone). Bronze Anvil takes a Regular defense to Bronze. Silver Anvil takes Bronze to Silver. Gold Anvil takes Silver to Gold. Anvils also work inside your inventory for pre-day upgrades.
Fairies and Fairy House
Fairies can swap any two things on the board, anywhere — they bypass adjacency. Match 3 Fairies to spawn a Fairy House, which then produces more Fairies passively.
TNT
Tap-to-blast tile-clear. Each TNT has a finite charge count (shown as sticks of dynamite). Use it to clear unwanted resources blocking a merge — never use late-day TNT for marginal cleanup.
Genie
A special item found in chests. Swaps any 2 things on the board. Rarer than fairies.
Cannon Slot
Board tile that only accepts Cannons. Gives any Cannon placed on it +30% firing speed. Found on Cannons Castle and obtainable via Devil deals on other castles.
Clans
Player groups for high-score competition. Top 3 scorers in a clan earn 'nobility' status — they get a gold bonus every time another clan member finishes a level. Leaving a clan erases your scores in it. Joining a new clan starts you from zero on that clan's board.
Weekend Wars
Levels 2 through 17 are ONLY playable during weekend clan wars. You must be in a clan with 2+ active members before the weekend starts. War chests drop unique items like Icebergs. Patreon supporters bypass this and can practice levels any time.
Devil Deals
A devil tile occasionally appears on the board, offering you a fortified watchtower or special defense in exchange for some of your castle's hearts. The math: only profitable when your castle HP is high enough that losing some doesn't shorten your run.
100 Ranks
Personal progression. Earned by finishing days and surviving boss rounds. Independent of clan score.
Avatar Maker
Customizable pixel-art avatar tied to your account. Cosmetic only, but Patreon supporters get premium tinting options.